Category: Other

  • Overtaught, Underlearned: Learner-Centered Distillation from Multi-Agent Discussion

    Overtaught, Underlearned: Learner-Centered Distillation from Multi-Agent Discussion

    arXiv:2610.16543v1 Announce Type: new Abstract: Multi-agent discussion produces reasoning collaboratively, while deployment still relies on a smaller student that must answer alone. Full-graph distillation transfers such discussions by treating each correct solution as a separate training target, but what teachers provide need not match what the student learns. This mismatch appears in two ways: several correct solutions may amount to the same lesson in the student's representation (over-teaching), while some training questions remain missed after learning (under-learning). We quantify both with rates that are high on discussion graphs. To address them, we introduce FAR (Fold–Attempt–Revisit), a learner-centered distillation procedure that organizes supervision around the student's own state. Before training, FAR folds solutions within each discussion state into representative lessons. After training, the student's own attempts identify missed questions, while poorly represented clusters indicate where folding may have lost useful variation; FAR then writes targeted lessons from retained discussion contexts. Across two students and four reasoning tasks, FAR outperforms full-graph distillation with far fewer training targets and lower under-learning. Further analyses examine the behavior of FAR and the sources of its gains. Overall, the results show that organizing discussion supervision around the student can make distillation both more effective and more efficient.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16543

  • Making Language the Low-Rate Code of Vision: Successive Refinement from Words to Pixels

    Making Language the Low-Rate Code of Vision: Successive Refinement from Words to Pixels

    arXiv:2610.16552v1 Announce Type: new Abstract: An ordered visual code lets a short prefix stand in for an image, and the training loss decides what that prefix contains. Under pixel reconstruction the first bits go to the directions of highest variance, and we prove that a caption can then be independent of the entire first half of a code that is rate-optimal for pixels at every length. In the rate-distortion sense a caption is therefore not the low-rate code of its image, unless the code is built to make it one. We study that construction and what it costs. We cast captioning and text-to-image generation as successive refinement under a distortion measure that changes along the code, from caption log-loss in the early stages to pixel distortion in the last, so that each stage is compared with its own optimum. Putting words first then costs nothing among the caption stages exactly when the captions form a summarization chain, and it costs the pixels at most the caption uncertainty left in a pixel-optimal reconstruction, which is large for short prefixes and small at full length. We build RUNG, an ordered code whose prefixes are supervised by a summarization ladder of captions and whose full length reconstructs the image; generation extends the code past the prompt and captioning truncates it. With data and capacity held fixed, ordering by language instead of reconstruction raises prefix-caption information 2.9 times and GenEval from 0.76 to 0.83, at a measured cost of 2.8 dB PSNR at a quarter of the code and 0.1 dB at full length. RUNG-XL (3.4B) reaches 0.88 GenEval and 87.6 DPG-Bench in 32 network evaluations and 0.91 GenEval when errors are redrawn at the rung where they appear; its coarse and fine captions agree 94.1% of the time, and it edits images without inversion.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16552

  • AI Discovery in Combinatorics: From Problems to Solutions and Back to Bigger Problems

    AI Discovery in Combinatorics: From Problems to Solutions and Back to Bigger Problems

    arXiv:2610.16555v1 Announce Type: new Abstract: We introduce $qt$Bench, a benchmark of 29 open problems in algebraic combinatorics. These problems ask for a simple combinatorial algorithm that explains given polynomial coefficients or identities. To help AI agents search for such algorithms, we provide a scaffold for playing with combinatorial objects, countering cheating attempts, and testing candidate solutions. To explore how far frontier AI systems can go on these problems, we collaborated with OpenAI, whose researchers obtained proposed solutions to several of them. This highlights bigger meta-problems: is AI discovery at scale ethical? How should these results be released? How should proof digestion be organized? We discuss these questions and give our views.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16555

  • G$^2$WAM: World Action Models for Efficient and Geometry Grounded Image-Goal Navigation

    G$^2$WAM: World Action Models for Efficient and Geometry Grounded Image-Goal Navigation

    arXiv:2610.16558v1 Announce Type: new Abstract: World models capture environment dynamics and support counterfactual reasoning for planning. In image-goal navigation, where the target often lies beyond the current field of view, the agent must not only model environmental dynamics but also maintain a persistent spatial memory of the scene. Existing approaches either introduce spatial context by fine-tuning pretrained models on the target task, which underexploits their spatial priors, or rely on external 3D reconstruction, which is computationally expensive for real-world deployment. In this paper, we propose the Geometry Grounded World Action Model (G$^2$WAM) for image-goal navigation. G$^2$WAM encodes spatial cues through a learned scene-coordinate localization module that anchors the current, goal, and history frames in a common reference frame, yielding a stable and consistent spatial context that enables efficient navigation without explicit 3D reconstruction. Following the world-action-model paradigm, G$^2$WAM jointly predicts future states and actions, eliminating the need for costly cross-entropy method (CEM) style planning. In addition, G$^2$WAM operates entirely in latent space, avoiding the computational burden of pixel-level reconstruction and substantially reducing inference cost. Across four trajectory prediction benchmarks, G$^2$WAM reduces average ATE and RPE by 40.1% and 35.2%, respectively. In closed-loop navigation experiments, it improves the success rate from 54.0% to 63.0% and the success weighted by path length (SPL) from 36.4% to 59.2%, while maintaining high efficiency.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16558

  • Boosting the Learning for Ranking Patterns

    Boosting the Learning for Ranking Patterns

    arXiv:2610.16511v1 Announce Type: new Abstract: Pattern mining is a valuable tool for exploratory data analysis, but identifying relevant patterns for a specific user is challenging. Various interestingness mea- sures have been developed to evaluate patterns, but they may not efficiently estimate user-specific functions. Learning user-specific functions by ranking patterns has been proposed, but this requires significant time and training samples. In this paper, we present a solution that formulates the problem of learning pattern ranking functions as a multicriteria decision making problem. Our approach uses Analytic Hierarchy Process (AHP) to elicit weights for different interestingness measures based on user preference. We also propose an active learning mode with a sensitivity-based heuristic to minimize user ranking queries while still providing high-quality results. Experiments show that our approach significantly reduces running time and returns precise pattern ranking while being robust to user error, compared to state-of-the-art approaches.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16511

  • EAU: Environment-Agent-User Co-evolution for Training User-Centric Agents

    EAU: Environment-Agent-User Co-evolution for Training User-Centric Agents

    arXiv:2610.16523v1 Announce Type: new Abstract: Training LLM agents to interact with users over multiple turns is challenging because the learning signal depends not only on the agent, but also on the user simulator and environment, which jointly shape the agent's experience. Simulated users can be stochastic or inconsistent, while environments may contain unreliable tools, incomplete state coverage, and incorrect verifiers. Prior work mainly addresses the resulting instability through reward shaping or denser supervision, while treating these components as fixed. We instead introduce EAU, a meta-agent framework for environment–agent–user co-evolution. During training, EAU monitors trajectories, tool traces, rewards, and training statistics; diagnoses failures and uninformative interactions; and proposes targeted modifications to the user simulator, environment, reward design, and RL configuration. Validated changes are hot-swapped into the ongoing run, allowing the training setup to evolve together with the policy. These adaptations also persist across runs, so later training can build on previously discovered improvements rather than restarting from a fixed setup. We enable this process through an editable symbolic representation of user and environment dynamics, while the agent remains a neural LLM optimized with RL. Across three interactive-agent benchmarks and two backbone models, EAU consistently outperforms prior RL methods, improving the overall score over the strongest baseline by 14.7–15.0% and increasing successful task completion on ColBench by up to 36.7%, showing that co-evolving the training system with the policy can substantially improve multi-turn RL.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16523

  • Does the Explanation Drift Before the Guarantee? Label-Free Early Warning on Evolving Graphs

    Does the Explanation Drift Before the Guarantee? Label-Free Early Warning on Evolving Graphs

    arXiv:2610.16534v1 Announce Type: new Abstract: Deployed models can fail silently as the world they describe evolves. Attribution drift has served as an early warning in tabular data; we ask whether, in graph streams, a model's own explanations can forewarn the loss of nominal conformal coverage. Doing so requires repairing the naive drift statistic twice. A vanishing edge loses mask mass regardless of whether the model relied on it, so we condition the importance on edge presence. Evolving graphs also break edge identity: a relabelling that changes nothing shifts the identity-based statistic by 0.69 on synthetic graphs and 0.83 on real ego-networks, whereas aggregating over structural roles brings both to 0.0 and stays well-defined when the support changes. We test six pre-registered regimes on thirty seeds each. A two-channel monitor, tracking conditional mask mass and its distribution over roles, precedes coverage collapse by 8 to 14.5 steps across four gradual regimes (node addition, removal, replacement, and edge thinning), all surviving Holm correction. A sudden knockout yields the expected zero lead, and a harmless change triggers no alarm. Leads track the length of the transitional phase (Spearman 0.79 over 150 runs). On real transaction ego-networks, the untuned mass channel forewarns staged drift by 27 steps and is the only channel, attributional or structural, that never alarms on a stationary stream. The main limitation is that the mass channel is blind to covariate drift, which breaks the guarantee in every run; the distributional channel detects it and also rescues the rewiring regime, so we report the two channels separately rather than as a union.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16534

  • RAP-WAM: Learning World-Action Models through Predictive Rehearsal and Action Perturbations

    RAP-WAM: Learning World-Action Models through Predictive Rehearsal and Action Perturbations

    arXiv:2610.16443v1 Announce Type: new Abstract: Recent world action models draw on video generation priors to jointly predict future observations and robot actions. Adapting these priors to control requires determining how future predictions should guide policy learning. RAP-WAM combines predictive Rehearsal and Action Perturbations (RAP) with future-supervised queries and Coupled Action Projection for policy learning. Predictive rehearsal trains on model-generated inputs while retaining recorded targets, and accumulates recurring errors into a spatial prior. We perturb actions and measure changes in video predictions. Action-response-based spatiotemporal credit assignment combines these responses, prediction error, and the rehearsal prior to allocate visual supervision; spatially aggregating the responses determines supervision intensity across future action steps. No separate scoring network or deployment-time probe is required. The base learns from a video-pretrained backbone without intermediate pretraining on external embodied data. We evaluate the fixed base and its agent-refined, task-conditioned system. On 42 RoboDojo tasks, their average success rates are 12.85% and 15.62%, with Scores of 17.86 and 20.59. Across 15 real-robot tasks, the complete system achieves 89.00% task-macro-average success, exceeding the strongest of five baselines by 37.67 percentage points. Across 315 fixed-output simulation windows, 45.21% of response-top20 positions fall outside error-top20, revealing information beyond prediction error.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16443

  • XAI-Guided Fourier Domain Generalisation for Pure-Simulation Sim-to-Real Deep Reinforcement Learning

    XAI-Guided Fourier Domain Generalisation for Pure-Simulation Sim-to-Real Deep Reinforcement Learning

    arXiv:2610.16478v1 Announce Type: new Abstract: Deep reinforcement learning has shown strong potential for vision-based autonomous driving, but policies trained in simulation often suffer severe performance degradation when deployed in the real world. Existing sim-to-real methods commonly address this gap through image-transfer-based domain adaptation or policy-agnostic domain randomisation. However, the former requires laborious acquisition of target-domain data and is often limited to the deployment domain, whereas the latter introduces unguided perturbations that may not reflect the underlying sim-to-real discrepancy, leading to suboptimal transfer performance. To overcome these limitations, we propose XFD, an explainable artificial intelligence (XAI)-guided Fourier domain generalisation framework for pure-simulation sim-to-real reinforcement learning. The proposed framework extracts explainability attribution maps from simulated observations, and converts these attributions into policy-conditioned Fourier-domain interventions. By perturbing appearance-sensitive spectral components while preserving task-defining spatial structures, XFD constructs robustness-enhancing visual domains entirely within simulation. Subsequently, the proposed robust policy optimisation guides the policy towards attending to task-critical features while suppressing sensitivity to irrelevant visual information. Extensive experiments in simulation and zero-shot real-world deployment demonstrate that XFD consistently improves traveled distance and reward over standard policy and randomly domain-randomised baseline, especially on unseen maps with cluttered backgrounds. Attribution-based analysis further proves that the proposed policy preserves more consistent task-relevant visual evidence across simulation and real-world observations.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16478

  • PXRD-Bench: How Close Are We to Determining Crystal Structures from Powder Diffraction?

    PXRD-Bench: How Close Are We to Determining Crystal Structures from Powder Diffraction?

    PXRD-Bench: How Close Are We to Determining Crystal Structures from Powder Diffraction?

    arXiv:2610.16480v1 Announce Type: new Abstract: Determining crystal structures from powder X-ray diffraction (PXRD) would enable routine characterization of newly synthesized materials, including those absent from reference databases. Generative models offer a promising approach, but existing evaluations remain fragmented and largely assume single-phase samples with known composition. To fill this gap, we introduce PXRD-Bench, a unified benchmark that extends evaluation to unknown per-element atom counts and recovery of both structures in two-phase mixtures. It provides approximately 4.1 million training structures with simulated PXRD, tests generalization to unseen compositions and structural prototypes, and evaluates recovery from experimental PXRD after excluding structurally matching training entries. To provide a strong reference baseline, we also introduce Bragglite, a PXRD-to-structure model developed through a systematic study of PXRD modeling choices. It achieves a 44.2\% Top-1 match rate on experimental RRUFF patterns with known composition, 24.6\% above the strongest prior baseline. Further analysis yields several key findings: some models fail to benefit from experimental PXRD, while generalization to unseen structural prototypes and recovery from two-phase mixtures remain challenging. Together, our benchmark, systematic studies, and Bragglite clarify the capabilities and limitations of current PXRD-to-structure models.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.16480