Category: Other

  • Evidence-First Agentic Verification

    Evidence-First Agentic Verification

    Evidence-First Agentic Verification

    arXiv:2610.17724v1 Announce Type: new Abstract: Long-horizon, semi-verifiable agentic tasks often rely on rubric-based evaluation, but the evidence needed to assess these tasks can be spread across the environment state and the execution trace. A judge may overlook this evidence or accept unsupported claims, including an agent's own reports of success. When rubric verdicts serve as reinforcement-learning rewards, such errors can reinforce undesirable behavior. We introduce Sauron, an evidence-first agentic verifier that investigates both state and trace and relies on a claim only after independently validating it against its source. Bounded queries and joint investigation of related criteria reduce context use and redundant work, and each verdict carries an auditable receipt of its supporting evidence. Across 2,586 human-labeled criteria from 100 personal-assistant episodes, Sauron achieves the highest F1 of five verifiers on all eight backbones tested while costing less than Gandalf, the strongest baseline. With GPT-5.6 Sol, it reaches 0.96 F1 versus Gandalf's 0.92 at 23% lower cost, with a wider margin on process criteria. On a paired fault-injection suite covering 13 families, several of which simulate reward hacking, Sauron detects 97% of injected failures while flagging only 2% of clean controls, outperforming baselines even when they are given the full trace. On TRAIL, a benchmark for detecting and localizing real agent errors, Sauron leads both Gandalf and TRAIL's own judge on all three quality metrics.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17724

  • Understanding Gene Expression-to-Image Learning: Spatial Structure and Information Fidelity

    Understanding Gene Expression-to-Image Learning: Spatial Structure and Information Fidelity

    Understanding Gene Expression-to-Image Learning: Spatial Structure and Information Fidelity

    arXiv:2610.17699v1 Announce Type: new Abstract: Single-cell RNA sequencing (scRNA-seq) enables cell-level analysis of biological heterogeneity, but learning effective representations from high-dimensional, unordered gene expression profiles remains challenging. Gene Expression-to-Image (GE2I) offers an effective learning strategy by arranging gene values on pixel grids for convolutional neural networks, but its underlying mechanisms remain unclear. We study GE2I on full-transcriptome data while keeping the network and training procedure fixed. Our results reveal a trade-off between spatial smoothness and gene-level fidelity. Structured mappings produce smooth, low-frequency patterns that support faster early optimization, whereas assigning multiple genes to the same pixel obscures expression differences and can reduce predictive performance. This trade-off explains why random mappings can compete with structured layouts when many genes are represented. One-to-one gene-to-pixel assignment improves prediction across the tested visual backbones even when image smoothness decreases. We further find that the benefits of pretraining and augmentation depend on the backbone and mapping. These findings provide practical guidance for pixel allocation and the transfer of vision priors to gene expression data.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17699

  • A Node Embedding Framework for Model-Centric Conformance Checking in Process Mining

    A Node Embedding Framework for Model-Centric Conformance Checking in Process Mining

    A Node Embedding Framework for Model-Centric Conformance Checking in Process Mining

    arXiv:2610.17702v1 Announce Type: new Abstract: Evaluating the quality of process models discovered from event logs is a fundamental challenge in process mining. Traditional evaluation relies on conformance metrics such as fitness and precision, which are highly sensitive to noise and deviations in event logs and therefore often fail to give a consistent assessment of discovery algorithms. We introduce a model-centric evaluation framework that combines node embeddings with Procrustes alignment to enable cross-graph comparability, since embeddings derived from different graphs reside in distinct vector spaces. The proposed PetriNetGraph method transforms Petri net process models into graph representations compatible with embedding algorithms. Comparing the node embeddings of ground-truth and discovered models through a parameterized cosine distance yields a unified and bounded metric for evaluating process discovery across datasets and methods. We evaluate the framework under static and context-aware scenarios to examine how prior knowledge of activity existence influences the assessment of structural similarity. The framework also integrates a compliance checking mechanism that localizes deviations at the activity level and an entropy-regularized node distance aggregation function that quantifies global deviations across the model. Experiments on nine publicly available event logs show that the approach provides a reliable embedding-based conformance indicator that reflects the behavior of fitness and precision. Experiments on synthetic logs with controlled noise levels confirm that it is substantially more robust to log deviations than traditional conformance metrics, PetriNet2Vec, and its dynamic-window and Procrustes-aligned variants, while remaining sensitive to process model degradation. All implementation details and datasets are publicly available.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17702

  • Adaptive-Group Process Rewards for GUI Agents

    Adaptive-Group Process Rewards for GUI Agents

    Adaptive-Group Process Rewards for GUI Agents

    arXiv:2610.17710v1 Announce Type: new Abstract: Training graphical user interface (GUI) agents with reinforcement learning suffers from sparse outcome rewards, leading to inefficient learning. Process rewards offer a promising direction for credit assignment to intermediate actions; however, accurately evaluating an action requires identifying evidence across long-horizon GUI trajectories, as its value may depend on information beyond its immediate state and observation. In this paper, we propose an adaptive-group process reward framework that dynamically partitions a GUI trajectory into semantically coherent subgoal groups, enabling process reward estimation at both the action and group levels. At the action level, a critic evaluates each action based on the visual changes and subsequent actions within the group for action correctness and contribution to the subgoal. At the group level, the framework aggregates action-level evaluations to assess subgoal completion and contribution to the overall task, and further refines these assessments by leveraging the context of all groups in the trajectory. The process reward of each action is obtained by combining its action-level evaluation with the refined group-level evaluation. We further augment GRPO's outcome advantage with the proposed process rewards to provide finer-grained guidance for GUI agent training. Experiments on process reward benchmarks and downstream RL training demonstrate the effectiveness of the proposed framework.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17710

  • ECG-RSI: Recursive Self-Improvement through Targeted Electrocardiogram Waveform Evolution

    ECG-RSI: Recursive Self-Improvement through Targeted Electrocardiogram Waveform Evolution

    ECG-RSI: Recursive Self-Improvement through Targeted Electrocardiogram Waveform Evolution

    arXiv:2610.17718v1 Announce Type: new Abstract: Electrocardiogram (ECG) models need supervision that targets evolving weaknesses and remains faithful to waveform evidence. We introduce ECG-RSI, a recursive self-improvement framework combining verified waveform synthesis with feedback-guided intervention search. Signal remeasurement verifies waveform edits; construction errors guide generator repair, while learner errors motivate interventions compared on a separate selection set. Across seven benchmarks, three rounds raise Qwen3.5-35B-A3B's mean question-answering accuracy from 34.57% to 56.04% and mean classification F1 from 24.27 to 34.03. Across the retained trajectory, the preferred supervision shifts from direct reinforcement to confusion-focused contrasts. Continued feedback correction yields diminishing external gains. These results motivate separating error diagnosis from intervention selection and checking whether gains on the feedback set transfer to independent benchmarks.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17718

  • Encounter-Driven City-Scale Human Mobility Generation with Large Language Models

    Encounter-Driven City-Scale Human Mobility Generation with Large Language Models

    Encounter-Driven City-Scale Human Mobility Generation with Large Language Models

    arXiv:2610.17672v1 Announce Type: new Abstract: Large language models (LLMs) have shown strong potential for human mobility generation by modeling individual routines, activities, and mobility preferences. However, existing approaches remain largely resident-centric: generating realistic individual trajectories does not necessarily recover the encounters that emerge when multiple residents co-occur at the same place and time. To this end, we study encounter-aware human mobility generation, which jointly preserves individual mobility and population-level interaction structure. We propose EncounterMob, an encounter-driven LLM framework consisting of a coarse-to-fine Encounter Generator and an Iterative Coupling Framework. The Encounter Generator first captures city-level encounter rhythms and then instantiates participant-time-venue encounters, while the Iterative Coupling Framework coordinates these encounters with personal mobility behavior through successive refinement. We further introduce an encounter recovery protocol covering encounter marginal and joint distributions over residents, times, and venues. Experiments on the Japan and NYC datasets show that EncounterMob outperforms all external baselines on all seven encounter metrics and all six personal mobility metrics. Compared with ELLMob, it reduces the participant-time-venue joint error by 40.4%/41.7% and the mean personal mobility error by 58.8%/32.7% on Japan/NYC, respectively.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17672

  • Stable Token-level Scheduling for Serverless LLM Inference

    Stable Token-level Scheduling for Serverless LLM Inference

    Stable Token-level Scheduling for Serverless LLM Inference

    arXiv:2610.17689v1 Announce Type: new Abstract: Serverless inference is emerging as an efficient deployment model for Large Language Models (LLMs) due to its ability to elastically scale resources, improve GPU utilization through resource sharing, and reduce infrastructure costs. However, existing approaches primarily optimize time to first token (TTFT) while overlooking inter-token latency (ITL), a key determinant of user experience during response generation. We observe that LLM inference comprises a computation-intensive prefill stage and a bandwidth-bound decode stage, where admitting new requests can disrupt ongoing decoding and increase latency. To address this, we propose Token Window Pacing (TWP), a closed-loop scheduling framework that leverages runtime feedback from ITL, queue depth, and workload characteristics to regulate request admission at the token level instead of the batch level. TWP dynamically adjusts a selfregulating token window and incorporates chunk-based prefill to minimize interference from incoming requests. Experiments on realistic serverless workloads show that TWP delivers stable TTFT, significantly reduces latency spikes, lowers P99 tail latency, minimizes ITL variation, and improves throughput by up to 45% over ServerlessLLM and 58% over conventional schedulers. These results demonstrate that feedback-driven tokenlevel scheduling enables stable, high-throughput serverless LLM inference without modifying the underlying model.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17689

  • MedEvo: Medical Reasoning Evolution through Knowledge Navigation

    MedEvo: Medical Reasoning Evolution through Knowledge Navigation

    MedEvo: Medical Reasoning Evolution through Knowledge Navigation

    arXiv:2610.17690v1 Announce Type: new Abstract: Medical multimodal reasoning models are typically trained on teacher-generated rationales, discarding the valid reasoning in students' own failed trajectories, while general-domain correction methods offer little guidance for errors in image reading, anatomical context, or differential diagnosis. We propose MedEvo, which uses medical knowledge, namely a tag taxonomy and error-type diagnosis, to navigate both trajectory repair and data selection. For each failed rollout, a gold-blind auditor locates the first consequential error and provides a minimal, answer-free hint; the same student retains the valid prefix and regenerates the erroneous suffix. After each round, MedEvo identifies capability gaps across medical tags on a held-out feedback set and prioritizes related questions for new rollouts and repairs. With supervised fine-tuning (SFT) alone, MedEvo raises Qwen3.5-9B mean accuracy across seven benchmarks from 65.57% to 69.12% (47.40% to 54.50% on the multimodal track of MedXpertQA (MedXpertQA-MM)), surpassing teacher-distillation SFT (66.93%). It also raises Qwen3.5-35B and Qwen3.5-397B mean accuracy from 67.91% to 73.04% and from 71.83% to 74.95%, respectively. Our analyses show that failed trajectories contain reasoning worth preserving, that repair success does not imply learning value, and that independent feedback is key to sustained improvement.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17690

  • Can Agents Truly Forget? Explore Machine Unlearning for LLM Agents

    Can Agents Truly Forget? Explore Machine Unlearning for LLM Agents

    Can Agents Truly Forget? Explore Machine Unlearning for LLM Agents

    arXiv:2610.17659v1 Announce Type: new Abstract: Large language model (LLM) agents have shown strong capabilities in interactive problem solving, tool use, and long-horizon task execution. However, they may also acquire sensitive or private knowledge during training and expose it during deployment. Retraining a model from scratch to remove such knowledge is prohibitively costly, making machine unlearning a more practical approach. Machine unlearning aims to remove targeted undesirable knowledge from trained models without retraining from scratch while preserving general utility. When language models are deployed as agents, parameter-level unlearning becomes insufficient: forgotten information may still persist in memory artifacts or be reacquired via tool calls. In this paper, we formulate the problem of agent unlearning as removing private information from an LLM-based agent across three information channels: parametric knowledge, persistent memory, and tool-call acquisition. To study this problem, we introduce we introduce Agent Unlearning Benchmark (AUBench), a controlled benchmark that extends the fictitious-author setting of TOFU into an agent environment with persistent memory, an offline web snapshot, tool-accessible documents, and provenance-tracked interaction trajectories. By evaluating existing parameter-level and memory-level unlearning methods in this setting, AUBench reveals the gap between model-level forgetting and system-level agent unlearning, and provides a foundation for developing unlearning methods that operate across the full lifecycle of LLM agents.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17659

  • RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment

    RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment

    RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignment

    arXiv:2610.17665v2 Announce Type: new Abstract: Can vision-language models turn 2D observations into 3D understanding that supports precise action? This requires inferring object geometry, anticipating the effects of rotation, and refining actions through visual feedback. We introduce RoTA-Bench to evaluate these abilities through interactive 3D-to-2D projection alignment. Given a target silhouette, a model observes a rotated object and chooses successive rotations to recover the target projection within a limited action budget. Our automated pipeline constructs silhouette-preserving 3D objects from 2D icons and uses reversible initialization to guarantee solvability, yielding 674 tasks and a stratified 100-task test set. Empirically, we find that (i) a substantial human-model gap persists: GPT-5.6-Sol succeeds on only 17% of tasks, whereas 20 undergraduate participants collectively complete the test set four times with a 100% success rate; (ii) image-space and pose-space progress can diverge: at matched states, the model more often improves silhouette overlap while worsening pose alignment than humans (19.4% vs. 10.9%); and (iii) fine-grained control is sensitive to interaction history: removing it leaves 96.8% of the model's actions at a coarse 30-degree step size and sharply reduces observed task success. These findings highlight the challenge of converting visual evidence into precise 3D control, beyond recognizing or matching individual images.

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    Source: arXiv
    Original article: https://arxiv.org/abs/2610.17665